Sonny Boy’s visual identity – creative freedom as a way to convey the artistic intent

Anime, just like pretty much any other creative medium nowadays, is heavily commercialised, hence a lot of the decision making is done by the producers and not by the creative staff themselves. Sometimes there are exceptions to that state of things, when the producers give the artists free reign and total control over the project. Sonny Boy is such an example: a show envisioned, directed and written by Shingo Natsume, who explicitly stated before the broadcast that this is the first and probably last time when he’ll be given such freedom to do whatever he wants. He even called his work on the series downright selfish and egocentric, because he wanted to include in it as many elements important for him as possible. This freedom became a key factor shaping the entire project, including its visual identity.

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My Hero Academia Production Notes – Season 7 Staff Overview, OP12/ED12 & #139

The sixth season of My Hero Academia‘s anime adaptation was a Herculean effort; adapting some of the manga’s most demanding content, and succeeding with flying colors. It’s a rebound from the less-than-ideal circumstances of the prior season so stunning that it makes for an understandably tough act for Season 7 to follow. Now that we’re […]

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The artist_unknown OPfest: Winter 2024

Welcome to a new column on this blog where we take advantage of the piecewise format to finally produce blogging that embodies the true spirit of the unknown artist. Ideally, future iterations will see increasing variety in participants, as people are matched to their specialties and interests. The nature of openings is such that there will always be something relevant to talk about. This season just happened to be loaded, and thus, a tradition has been born!

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Trying to Bridge the Gap between US and JPN Productions: An Interview with Will Feng

Join us as we interview Will Feng! An animation producer affiliated with Studio Trigger; he produced their video game openings (Shantae, Indivisible, Omega Strikers) along with scouting out overseas artists James Gilleard and Jasmin Lai for BNA. Get to know his early animation experiences working at Titmouse, what motivated him to work in anime in […]

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